AI Insights · Timothy · October 2024
Top 5 Snake Games on Android in South America, Q3 2024
Explore the performance of the top 5 snake games on Android in South America during Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the snake game genre on the Android platform in South America showcased diverse performance trends among the top five apps. This analysis highlights the key metrics of downloads, revenue, and active users, based on data from Sensor Tower.
SSSnaker from Habby experienced a gradual decline in weekly revenue, starting at approximately $6.3K in early July and dropping to around $3K by the end of September. Downloads saw a notable increase mid-August, peaking at 1.4K in early September. The app maintained a relatively stable number of active users, fluctuating around 25K throughout the quarter.
Little Big Snake by Shockwave LLC showed a downward trend in both downloads and active users. Weekly downloads decreased from about 19.9K in late July to 8.2K by the end of September, while active users dropped from over 50K to approximately 33.8K. Revenue remained relatively stable, fluctuating around $500 to $700 throughout the quarter.
Snake Rivals - Fun Snake Game from Supersolid had a mixed performance. Revenue saw minor fluctuations, with a peak at $426 in early September. Downloads initially declined from 15.1K in early July to 6.2K mid-September, before slightly recovering to 8.4K by the end of the month. The number of active users followed a similar pattern, decreasing from 34.8K in early July to 23.2K by the end of September.
Snake.io - Fun Snake .io Games by Kooapps Games demonstrated strong download numbers, maintaining a consistent range between 297K and 396K throughout the quarter. Active users remained robust, fluctuating slightly around 2.7M. Revenue showed minor variations, hovering around $200 to $300.
Finally, Snake Clash! from Supercent, Inc. exhibited moderate download numbers, peaking at 314K in early July and tapering off to around 169K by the end of September. Active users steadily increased, reaching approximately 1.2M by the end of the quarter. Revenue remained relatively stable, fluctuating around $150 to $230.
For more insights into the performance of these apps and others, visit Sensor Tower.